These came to national attention in Japan in 1986 with the release by d B-soft of 177, a game where the player takes the role of a rapist.
(The game's title originates from the number of the Japanese law criminalizing rape.) 177 was not actually the first game designed around this premise, but it was unusually explicit.
Prior to 1985, girls were generally drawn either as normally proportioned adults or super deformed children.
Hentia dating sim
In 2001 Tokimeki Memorial 3 became the first bishojo game to break this trend.
However, low sales make it likely that other companies will stick with the traditional 2D graphics.
Both were first released on the PC with erotic scenes, which were subsequently removed in their console ports.
The bishojo gaming industry has resisted the transition into 3D graphics because of the blocky and distorted nature when viewed zoomed up close.
Faced with the threat of being forcibly censored out of existence by the government, in 1992 the bishōjo game industry formed the Computer Software Rinri Kikō (meaning "Ethics Organization for Computer Software", and often abbreviated EOCS or Sofu-rin), setting industry guidelines for acceptable content and packaging.
This organization tamed down the most objectionable content in the "wild west" of the 1980s.The first bishōjo games were not too popular, At the beginning of the genre almost all the games were pornographic.A notable landmark was Jast's Tenshitachi no gogo (1985), a precursor to the modern dating simulation.In November 1991 there was an incident where a middle-schooler shoplifted an adult bishōjo game Saori: the House of Beautiful Girls, resulting in increased police scrutiny for makers and retailers.Several prefectures began classifying games as obscene and pulling them off the shelves.Thus free from controversy and fueled by continuing improvement in technology, in the 1990s the bishōjo game industry underwent a decade-long boom.