with about another 700 lines of data, written for BBN's PDP-10 timesharing computer.
The data included text for 78 map locations (66 actual rooms and 12 navigation messages), 193 vocabulary words, travel tables, and miscellaneous messages.
This label was active from 1950 - 1957 and their releases included Aladdin, Sleeping Beauty and A Midsummer Night's Dream.
Old dark cavern chat
On the PDP-10, the program loads and executes with all its game data in memory.
It required about 60k words (nearly 300k B) of core memory, which was a significant amount for PDP-10/KA systems running with only 128k words.
In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth.
Players earn predetermined points for acquiring treasure and escaping the cave alive, with the goal to earn the maximum amount of points offered.
When a player gets close or attacks the Lost Girl, she transforms and attacks as the Nymph, a dangerous enemy that deals high damage (for a pre-Hardmode enemy).
The Lost Girl is immune to the Confused debuff, though the transformed Nymph isn't.
The Nymph is a very rare enemy that spawns in the Cavern layer.
When encountered, she appears as the Lost Girl, who seems to be a helpless NPC in need of rescue.
To explore the cave, the player types in one- or two-word commands to move their character through the cave, interact with objects in the cave, pick up items to put into their inventory, and other actions.
The program acts as a narrator, describing to the player what each location in the cave has, the results of certain actions, or if it did not understand the player's commands, asking for the player to retype their actions.
When I was a kid, we still had my mother's 78 rpm record player and her collections of childrens' albums from her own childhood in the 1950s.